Æpì Kæq Mil has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 10°C (50°F). Æpì Kæq Mil receives an average of 256 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Æpì Kæq Mil covers an area of nearly 301 km2 (120 mi2), and an average elevation of 4470 m (14665 ft) above sea level.
Overview
Æpì Kæq Mil was founded durring the early 11th century, by Ya̋ń̄kī Vúó̄s 'Daze Olivia' Jóch Mërm Nīr Glêpî. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ya̋ń̄kī Vúó̄s 'Daze Olivia' Jóch Mërm Nīr Glêpî.
Æpì Kæq Mil was built using the conventions of Constructi durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Æpì Kæq Mil is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Æpì Kæq Mil is buildings are arranged arround a network of premissive flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Æpì Kæq Mil's perhapse unnessisarily well built defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Looking around Æpì Kæq Mil you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...
Civic Infrastructure
Æpì Kæq Mil possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Æpì Kæq Mil has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Æpì Kæq Mil has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Æpì Kæq Mil. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Æpì Kæq Mil's parks.
Æpì Kæq Mil has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Æpì Kæq Mil.
Æpì Kæq Mil has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Æpì Kæq Mil has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Æpì Kæq Mil has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Æpì Kæq Mil has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Æpì Kæq Mil has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Æpì Kæq Mil has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Æpì Kæq Mil has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Æpì Kæq Mil's public wards, blessings, and other arcane systems.
Æpì Kæq Mil has an Administrative Academy which trains individuals in the administrative arts.
Æpì Kæq Mil possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Æpì Kæq Mil's grid is powered by a boiler and turbine based power plant.
Æpì Kæq Mil possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Æpì Kæq Mil has a first rate hospital which caters to anyone in need of long term medical care.
Æpì Kæq Mil has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Æpì Kæq Mil has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Æpì Kæq Mil's natural decorations nor waterways.
Æpì Kæq Mil has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Æpì Kæq Mil has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Æpì Kæq Mil has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Æpì Kæq Mil is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
One or more crime bosses have a powerful influence within Æpì Kæq Mil. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Æpì Kæq Mil's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, winter is skipped in Æpì Kæq Mil.
The Achaierai near Æpì Kæq Mil are known to be almost tame, such that they can be put to domestic use.
Æpì Kæq Mil's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Truename Magic energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 133
Farmers: 215
Farm Laborer: 395
Hunters: 215
Milk Maids: 169
Ranchers: 95
Ranch Hands: 185
Shepherds: 178
Farmland: 287829 m2
Cattle and Similar Creatures: 17811
Poultry: 213735
Swine: 14249
Sheep: 712
Goats: 142
Horses, Mounts, and Beasts of Burden: 7124
Craftsmen
Arms and Toolmakers: 145
Blacksmiths: 151
Bookbinders: 87
Buckle-makers: 97
Cabinetmakers: 173
Candlemakers: 263
Carpenters: 259
Clothmakers: 203
Coach and Harness Makers: 74
Coopers: 187
Copper, Brass, Tin, Zinc, and Lead Workers: 104
Copyists: 69
Cutlers: 60
Fabricworkers: 161
Farrier: 431
Furriers: 46
Glassworkers: 274
Gunsmiths: 149
Harness-Makers: 70
Hatters: 141
Hosiery Workers: 52
Jewelers: 83
Leatherwrights: 182
Locksmiths: 72
Matchstick makers: 116
Musical Instrument Makers: 103
Painters, Structures and Fixtures: 89
Paper Workers: 101
Plasterers: 98
Pursemakers: 116
Roofers: 75
Ropemakers: 72
Rugmakers: 69
Saddlers: 131
Scabbardmakers: 156
Scalemakers: 75
Scientific, Surgical, and Optical Instrument Makers: 45
Sculptors, Structures and Fixtures: 67
Shoemakers: 67
Soap and Tallow Workers: 268
Tailors: 491
Tanners: 91
Upholsterers: 106
Watchmakers: 96
Weavers: 215
Whitesmiths: 57
Merchants
Adventuring Goods Retellers: 49
Arcana Sellers: 49
Beer-Sellers: 96
Booksellers: 120
Butchers: 161
Chandlers: 178
Chicken Butchers: 185
Entrepreneurs: 74
Fine Clothiers: 209
Fishmongers: 192
Florists: 43
Potion Sellers: 120
Resellers: 356
Spice Merchants: 97
Wine-sellers: 145
Wheelwright: 107
Woodsellers: 70
Service workers
Bakers: 419
Barbers: 365
Coachmen: 100
Cooks: 254
Doctors: 143
Gamekeepers: 109
Grooms: 63
Hairdressers: 263
Healers: 200
Housekeepers: 222
Housemaids: 445
House Stewards: 229
Inns: 69
Laundry maids: 131
Maidservants: 237
Nursery Maids: 137
Pastrycooks: 284
Restaurateur: 309
Tavern Keepers: 296
Specialized Laborer
Ashworkers: 95
Bleachers: 66
Chemical Workers: 41
Coal Heavers: 139
In-Town Couriers: 148
Long Haul Couriers: 158
Dockyard Workers: 137
Gas Workers: 34
Hay Merchants: 58
Leech Collectors: 189
Millers: 161
Miners: 169
Oilmen and Polishers: 111
Postmen: 158
Pure Finder: 90
Skinners: 197
Sugar Refiners: 40
Tosher: 111
Warehousemen: 254
Watercarriers: 141
Watermen, Bargemen, etc.: 215
Skilled Laborers
Accountants: 91
Alchemist: 112
Clerk: 158
Dentists: 71
Educators: 200
Engineers: 103
Gardeners: 71
Mages: 53
Plumbers: 78
Pharmacist: 80
Professors: 30
Scientists: 52
Wizards: 30
Civil Servants
Adventurers: 65
Bankers: 96
Civil Clerks: 145
Civic Iudex: 78
Consultants: 45
Exorcist: 154
Fixers: 85
Kami Clerk: 133
Landlords: 143
Lawyers: 84
Legend Keepers: 114
Militia Officers: 890
Monks, Monastic: 215
Monks, Civic: 245
Historian, Oral: 165
Historian, Textual: 86
Policemen, Sheriffs, etc.: 154
Priests: 339
Rangers: 98
Rat Catchers: 112
Scholars: 111
Spiritualist: 127
Slayers: 40
Storytellers: 249
Military Officers: 237
Cottage Industries
Brewers: 203
Comfort Services: 254
Enchanters: 79
Herbalists: 81
Jaminators: 237
Needleworkers: 229
Potters: 120
Preserve Makers: 229
Quilters: 107
Seamsters: 445
Spinners: 222
Tinker: 77
Weaver: 192
Artists
Actors: 74
Architects: 28
Bards: 116
Costumers: 42
Dancers: 81
Drafters: 45
Engravers: 58
Fine Furniture Carpenters: 35
Glaziers: 76
Inlayers: 67
Musicians: 203
Painters, Art: 36
Playwrights: 76
Sculptors, Art: 61
Wood Carvers: 263
Writers: 237
Produce Industries
Butter Churners: 237
Canners: 203
Cheesmakers: 254
Ice Merchants: 32
Millers: 148
Picklers: 114
Smokers: 94
Stockmakers: 79
Tobacconists: 104
Tallowmakers: 154
27658 of Æpì Kæq Mil's population work within a Foundational Occupation.
1452 work in Agriculture
6237 work as Craftsmen
2251 work as Merchants
4275 work as Service Workers
2712 work as General Laborers
1129 work as Skilled Laborers
4210 work as Civil Servants
2475 work in Cottage Industries
1498 work as Artists
1419 work in Produce Industries
40025 of Æpì Kæq Mil's population do not work in a formal occupation, but do contribute to the local economy. 3562 (5%) are noncontributers.
Points of Interest
Due to a magical anomaly, Æpì Kæq Mil is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Æpì Kæq Mil was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Æpì Kæq Mil lost 193 people, 224 livestock, and 54 buildings. The conflict ended after roughly 97, when members of Æpì Kæq Mil's militia enacted an operation to deliver supplies to a specific group of civilians. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with the defense of the fortification against a siege, which ended in a stalemate for Æpì Kæq Mil's forces. The war is remembered in legend by Æpì Kæq Mil's bards, historians, and legend keepers.